Tiny Planes Getting Started Guide
Tutorial runway, first aircraft, pilot Josi, codes, and your first profitable routes.
Tiny Planes is a Roblox airfield tycoon from XeroInteractive: you build an airport, grow a fleet of 150+ real aircraft, open routes across four islands, and can fly planes yourself when you want the stick. This getting-started guide covers the first session end to end — tutorial objectives, early cash, codes, and what to unlock before you chase barn finds or disaster jobs.
Before you build anything
Launch the experience and either follow the tutorial prompts or skip only if you already know the loop. The tutorial exists to force the minimum viable airport: a level runway, usable landing zones, a free aircraft from the shop, and your first recruited pilot. Skipping without understanding those steps usually means broken taxi flow and empty dispatch boards.
Your island is private progression space. Multiplayer supports up to five players, each with their own island, and you can fly to each other later. Day one should focus on making your field safe to take off and land, not sightseeing every neighbor.
Tutorial checklist
Work the prompts in order:
- Level and place a runway — Follow the yellow placement hints. A straight, clear strip is enough; fancy curves can wait for the Airport Building guide and the Build Update tools.
- Define landing zones — Make sure arrivals have a clear final approach. Obstacles and unfinished roads next to the threshold cause early crashes and failed AI landings.
- Claim a free shop aircraft — Open the shop and take the tutorial/free option. You need at least one airworthy plane before dispatch matters.
- Recruit pilot Josi — Hire Josi when prompted. Pilots let you dispatch flights without hand-flying every leg, which is how passive cash starts.
- Dispatch your first flights — Send the plane on the available route, watch it taxi, depart, and return. Confirm you earn cash before expanding terminals.
If something fails, pause expansion. Fix runway alignment and gate access before buying a second airframe.
Redeem codes as soon as the Star appears
After the tutorial (or after you skip it and reach the main UI), open the Star icon and redeem active promo codes. Codes often grant large cash piles, restock tokens, recruitment tokens, cases, or pilots — leaps that would take hours of early routes. Keep the live list on our Codes page and redeem before major shop spending so you do not buy a weak plane you will replace ten minutes later.
Codes expire. Typo-check every string. If a code fails, it is usually expired or mistyped, not a soft lock.
Daily rewards and playtime cash boosts
Claim daily rewards every login. Stack playtime cash boosts while you build and rearrange the field — AFK-ish grinding is weaker than active dispatch, but the boosts still multiply honest route income. Make claiming rewards part of your session start, same as checking the shop restock timer.
The shop restocks about every 15 minutes. When a restock hits, compare new airframes against what your runway length and route distances actually need. Early game, reliability and operating cost beat raw prestige. Use the tier list once you have code cash and a working hub so purchases match role (short hop, longer island route, or future emergency work).
Learn to fly without fighting the UI
You can let pilots and autopilot handle routine hops, but you should still learn the stick. Open the controls help with C, and study the full bind list in Controls. Core flight keys: W/S pitch, A/D roll, Shift throttle up, Ctrl throttle down, Space brakes, L gear, T autopilot, V camera, H hide UI, M map, plus mouse look.
Practice one clean circuit on your home runway: takeoff, shallow climb, pattern, stable final, gear down, gentle flare. Autopilot (T) is excellent for ferry flights between islands once you trust the route; turn it off when learning landings or probing tight terrain for exploration goals.
First-hour expansion priorities
After tutorial cash and codes:
- Stabilize the airfield — One solid runway, clear taxi path, and at least one working gate beat decorative sprawl. Build Update tools let you draw curved taxiways and angled runways; use them to fix bottlenecks, not to cosplay a mega-hub on hour one. Details live in Airport Building.
- Keep dispatch busy — Idle planes earn nothing. Add routes you can staff with Josi (and later hires) before collecting hanger queens.
- Watch the 15-minute shop clock — Plan spends around restocks and code windfalls.
- Unlock comfort systems — Map (M), camera (V), and UI toggle (H) matter once you leave the starter pad for other islands.
Only then branch into Barn Finds (hidden restorables like the Concorde) and Disaster Missions (tornadoes, wildfires, tsunamis, volcanic eruptions). Both pay and flex hard, but they assume you can navigate, land, and fund specialized aircraft without bankrupting the airline.
Multiplayer etiquette for new islands
When friends join (up to five total), each keeps an island. Fly over when both fields have usable runways. Do not park blocking someone else’s active gate. If you are visiting to show a barn-find route or disaster staging area, agree on altitudes and pattern direction so AI and player traffic do not collide.
Common day-one mistakes
- Skipping codes after the tutorial and wondering why progress feels slow.
- Buying the flashiest shop plane before runway length and cash reserves support it.
- Hand-flying every leg instead of recruiting pilots and using autopilot for routine hops.
- Decorating before taxi flow works — pretty towers do not fix nose-to-nose traffic.
- Chasing barn finds immediately with a stock starter and no map familiarity.
What “done” looks like for session one
You are ready to leave the pure beginner loop when: the tutorial runway works, a free shop plane is airworthy, Josi is dispatching, at least one code pass is done, daily/playtime rewards are claimed, you can take off and land manually once without panic, and you know where Controls, Airport Building, Codes, and the tier list live on this wiki.
From there, grow the fleet toward 150+ airframes at your own pace, open routes across the four islands, and pick a side quest — restoration hunting or emergency careers — that matches how you like to play. Tiny Planes rewards airports that operate cleanly first; everything flashy comes easier after the first green dispatch board.
Frequently Asked Questions
Quick answers for Tiny Planes pilots and airport builders.
Do I have to finish the Tiny Planes tutorial?
You can skip, but the tutorial teaches runway leveling, landing zones, the free shop aircraft, recruiting Josi, and first dispatch. New players should complete it once.
When can I redeem codes?
After the tutorial or skip, open the Star icon at the top of the screen, enter a code, and redeem. See the Codes page for the live list.
How often does the shop restock?
About every 15 minutes. Time big purchases around restocks and code cash so you see the full current inventory.
Should I fly manually or use autopilot on day one?
Learn one manual circuit, then use autopilot (T) and pilots like Josi for routine income. Switch to manual for practice, precision landings, and exploration.
What should I unlock after the first hour?
Stabilize runway and gates, keep routes dispatched, then branch into Airport Building improvements, Barn Finds, or Disaster Missions when cash and confidence allow.